Tuesday, March 20, 2012

Fabled Extra Deck [March 2012]


Fableds are known for having the most cramped Extra Deck of any deck and always trying to find ways to fit everything they really want into it. Fableds depend on the Extra Deck because they're mostly low ATK monsters without it. Their bosses reside there, and give them the power to explode in no time flat.

So, let's cover Fabled Synchros first, whether you should run them or not, first.
  • Fabled Leviathan
 Behold the Fabled's ultimate "boss" from the Duel Terminal Storyline... Who is absolute garbage. Lots of players ran him under the logic of "Mind Control a Level 8 + Cerburrel", but that logic is just terrible, especially in the modern metagame. DO NOT RUN THIS TOILET PAPER.
  • Fabled Ragin
 Gogogodrawengine. This is one of the two best Fabled Synchros, and it's arguable if this or Unicore is on top. Ragin gives the deck a quick way to +1 at a minimum, if your hand is empty when it's summoned. Should be run at 1, 2 if you're playing IRL and have Extra Space due to not having Catastor. The problem with it being at more than 1 and not a Catastor is that running even 1 non-Fabled Tuner, say Junk Synchron, you only have 1 generic Lv. 5 and it can dead draw.
  • Fabled Valkyrus
 2900 ATK, a nice effect that can easily be turned into "Draw 1 card"... Me gusta. This is right beneath Unicore and Ragin in terms of usefulness. It's easy to summon and it can get over almost any monster it runs into. I seriously recommend running this in one of your two level 8 slots, but you don't have to.
  • The Fabled Kudabbi
... Why is there an Infernity in the Fabled archetype? In all seriousness, it's not bad, it's just not exactly GOOD. There's no reason to run this over Unicore or even Armory Arm, so don't consider running it at anything more than 0, except for some fun variant.
  • The Fabled Unicore
 And finally the pony. He is possibly the most hilarious card in the game, promoting player interaction. It's easy to manipulate your hand in Fableds, because of the amount of drawing and discarding you do, so this can be a card stunner for the rest of the turn. You can also manipulate during your opponent's turn by using Reckless Greed. ALWAYS run 1.

With those 5 out of the way, it begs the question "If only 4 of their Synchros go in the extra, max, why is it so cramped?". Well, here's the biggest potential Extra deck targets they also want to fit in:

  • Ally of Justice Catastor
 Best generic level 5 that isn't Librarian. It gains a spot in the deck because of the cases its useful in and the fact that it's generic on the off chance you use another tuner/need Junk to make a level 5 and Librarian is used. Run 1 over a second Ragin, and you're set.
  • Ally of Justice Decisive Armor
 Level 10 Sycnhro beatstick with an occasionally live effect that can do you a good deal of good, especially in LIGHT heavy formats. Sadly, there is no room for this in the deck, so do NOT run it.
  • Ancient Sacred Wyvern
 The hidden Fabled boss. You'll hardly use its revival effect, but it's ATK gain is great for OTKs that the deck can set up, and lead you into a quick game ender. Amazing card that should always be @1 in a Fabled Extra Deck.
  • Armory Arm
 You won't be using the equip effect THAT much, but it's hilarious when paired with Wind-up Zenmaines. Run it at 1 because its good to always have a generic option in addition to Unicore.
  • Black Rose Dragon
 It's a nuke that can be reborned as a beater. What's not to like, especially when it's a great come back option? It's timing is also nice because of Doppelwarrior. Run at 1.
  • Brionac, Dragon of the Ice Barrier
 He is extremely beneficial to the deck, given how he clears the field for no cost and can become a draw engine with Librarian. Another amazing thign is how it counters Maxx "C". All you need is 2 of the following cards in any combination: Kushano (no more than 1), Fabled Lurrie (We didn't cover him because he's bad), and  Cerburrel. But, don't go into this loop lightly. If they also run Veiler or Fiendish Chain, which they probably do, you don't want to loop unless you have Card Destruction in hand or set. tl;dr run it now.
  • Formula Synchron
 Free +0 Synchro, minimum? Why, yes please! This is good in the same sense as Ragin, but it's limited. In the current format you're only gonna summon it via Chawa and a Doppel Token, but that's no reason not to run it. Run at 1 because it's limited. Did I mention it's an amazing Tuner?
  • Gaia Knight, the Force of Earth
 The aforementioned Veiler and Fiendish Chain are annoying... So we have this guy! He's a great beater that's easy to summon, and he gives you another level 6 to go into that isn't Brio. I recommend running him at, you guessed it, 1, but it's all preference.
  • Mist Wurm 
 Trishula is dead, so this is his replacement... And it's not even remotely in the same league as the ice deity. It's not that great except a field clear that you already achieved with Brio more often than not. If you run it, it takes Gaia Knight's spot, but havign the LEvel 6 is better. If the Extra Deck was bigger, this would be run.
  • Scrap Dragon
 Nice, generic level 8 that can help clear the field while allowing you opportunities to +1 off of its effect. It's the best generic level 8 and there's no reason for you not to run it. Keep it in your deck @1.
  • Shooting Quasar Dragon
 The boss monster of all Synchros that is pretty much good game once it gets out!... But don't run it. the slot it eats is precious, and the fact that it eats up a second for SSD is just a deal breaker. The space can be better used and you can easily win without it. Until the Extra deck grows a good deal, do not run this, no matter how badly you want to...
  • Shooting Star Dragon
 Absolutely amazing boss card... But it was overshadowed by Quasar and when Formula was limited it lost all popularity, really. You shouldn't run it because it eats precious slots that could be used on other things instead of a situational boss monster. Only run if the extra deck grows a good deal.
  • Stardust Dragon
 Great card, but between 2500 ATK and the fact that Inzektors find him hilarious, among other things, it's better to run Valkyrus. It's fine and good but 3 level 8s is pushing it. Don't run it unless there's an even more destruction heavy format.
  • T.G. Hyper Librarian
 The Synchro deity who was limited for the sheer amount of advantage he allowed you to maintain at the very least... Except now he's just as broken as he was before the limit, but without being able to double up. He's an amazing draw engine that there is no excuse not to main as much as you can per format.
  • Leviair the Sea Dragon
 Tour Guide makes it a +1 in and of itself. You can choose when to summon it, so there's no fear of it being dead. Rank 3 staple, and that's no exception here.
  • Number 17: Leviathan Dragon
 Another Rank 3 staple, but this one's used in more a push for game or a big play. It's honestly one of those cards you want to get rid of but there's nothing better and you miss it once you remove it. Run it at 1.
  • Number 20: Giga-Brilliant
Same as 17, except the fact it covers your whole field as opposed to itself, but don't run this due to not enough space.
  • Number 61: Volcasaurus
 2 Level 5 monsters
Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up monster your opponent controls; destroy the target, then inflict damage to your opponent equal to that monster's original ATK. This card cannot attack your opponent directly during the turn you activate this effect.


 A nice, balanced +0 that can be used when your opponent has a boss monster or you're ready to push for game. The easy ability to make Level 5 Synchros with the decks makes sure it's easy to summon... But there's not enough space, so don't run it unless the Extra gets boosted.
  • Tiras, Keeper of Genesis
 Same as 61 for cases where you're not staring down a boss monster or something along those lines. Still don't run it.
  • Wind-up Zenmanes
 The penultimate chump blocker is probably the best rank 3 in the deck's arsenal. An absolutely amazing card that you shouldn't feel bad about having a Kushano attached to it, because it'll stall until you're ready to really explode or just put Kusha in grave for a quick +1. Run without a second thought, and you'll go into this more than the other 2. Run 1.

And that's jsut an inkling of what they want in their Extra Deck, so it's easy to see why it's cramped. I'll post an optimal build later, after I go over the  techs. Thank you for reading this, and I hope it helps anyone that would like to run Fableds ^^

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